You & Mesh Doom

Unless you are living under a rock, you probably have heard of this new scary things called mesh. In your mind you are probably screaming “The sky is falling, the sky is falling”, and if I were tell you not to worry you would probably think I was wearing a lead hat.  However I invite you to take a look at this article and find out why mesh may be about as potent as Y2K in ending your world.

Understanding your Undertaker

The best weapon in your life long struggle for digital immortality is knowledge, the more you know obviously the better you will do, and mesh is no different. Though I won’t cover em all, I want to help you understand what mesh is.

1. Mesh like all things 3D and well formed, is formed of polygons, triangles and vertices. or shapes, 3 sided surfaces and points which play connect the dots.

2. Prims and Sculpts are… all meshes! Thats right, and they are well wasteful. Why? cause with prims and sculpts your computer is rendering, hundreds to thousands of verts and triangles you can’t even see! No matter how complex or simple your sculpt is, it still cost the same number of triangles and verts for its shape. Ah and btw you can make a cube with 12 triangles, versus the 122 triangle sl prim cube.

3. Triangles and polygons are found in the industry standards, online games, phone apps, and even your favorite console game, and even some of those great and not so great movies you have seen in the past few years.

4. Mesh’s can be assigned multiple materials, like multiple faces on a prim. Making them easy to texture with use of well made templates, which can be customized to be much easier to use than any skin or clothing template by far!

What does all this mean!?

It means, you are first and foremost now venturing into skills like Photoshop which are marketable outside of SL. It also means if you take the time to learn how to develop correctly, you will have higher fps around optimized builds as there will be less wasted data to render!

The Great Transition

The economy may be in a slump, but you don’t have to be, well at least when we talk about mesh. Mesh will not be an overnight killer plague which eliminates 90% of the population and leaves you in a underground lab searching for a cure. I believe, and I always could be wrong, based off sculpties, that you have about 3 – 6 months to even a year or longer for your sculpty products to still be viable depending on your product type.

If you make sculpt kits, jump on mesh kits and start making them now! If you are a finished product designer like, hair, clothing weapons etc… be prepared to make a slow transition to new mesh products while phasing out production of sculpted work. If you are a building designer, mesh will be important but so will the increase of prim size to 60x60x60 dimensions!

What if I Want to Still Create in SL!

This is fine, and you are going to find that mesh, when done right will work a lot like sculpting, and yeah while you will want to swap out your old sculpty arsenal over time to new mesh parts, models and resources, if you pace yourself you should be able to keep up with trends without seeing a devastating impact to your wallet.

Additionally mesh will give greater control over LOD (Loss of Detail) lvls which means when done right will have less popping and distortion at distance.

Plus, prims and sculpts will still have their uses, as mesh will not be appropriate for use depending on the ending numbers LL gives us at the end of testing right before release on public grid.

What 3D program to use!?

3D programs are a lot like skillets in a kitchen, well for me anyways as I never was a great cook. There are all different types of 3D programs with different strengths and weaknesses, the best thing you can do is.. try them all! Trial versions are free, and so is some software like blender, have been improved upon with 2.5x and now have established terrific communities for support, resources and info on how to. So like skillets it is all a matter of personal preference and I personally use Blender :).

Is that All!?

Well yeah sorta, I believe in terms of upgrades and catching SL up to current times graphically by several years, the fallout will not be as dramatic or epic as the upcoming enhancements in graphics, performance and cool new creations, or revamped oldies onto the grid.

If you still have questions, submit them to me @ fe.energy@hotmail.com and I will do a follow post on this topic!

Best of luck, Cody Rauh ( aka Failed Inventor, inworld )

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About Perefim
CEO of F.E. Energy LLC, and author of the blog Date 2 Fail.

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